2021 3rd International Conference on Virtual Reality and Intelligent System (VRIS 2021) will be held in Kunming, China during August 18-20, 2021. It's the workshop of ICGIP 2021 (www.icgip.org/).
ICGIP 2021 is hosted by Yunnan University, China; organized by School of Information Science & Engineering, YUN; co-sponsored by Foshan University, Chang’an University, Xi'an University of Technology, Northwest A&F University, Sichuan University, Ocean University of China, University of Portsmouth; China Society of Image and Graphics(CSIG), China Graphics Society (CGS).
Virtual reality can simulate the environment by replicating the existing environment. They can create a hybrid reality experience for users by combining external structural sensors with AI systems. Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to interact in virtual and augmented environments.
Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to:
Cognitive aspects, perception, user behaviour
- Semantic and cognitive aspects of virtual reality
- Depth perception, multimodal perception
- Behaviour and activity generation
- Representations of self (avatars), embodiment, presence
- Virtual agents, conversational non-player characters (NPCs)
- Understanding and modelling human behaviour, emotions
AI technologies
- Search, planning, reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning, deep learning
Interactions / interactive and responsive environments
- Multimodal interaction and experiences in VR/AR
- Machine learning for multimodal interaction
- Human-virtual user/agent interaction
- Human to human communication in virtual environments, collaboration and communication
- Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
- Navigation and spatial orientation in VR
- Interaction devices, Brain-Computer Interfaces (BCI)
Systems, including techniques, performance, and implementation
- System components, virtual reality platforms
- AI platforms for VR/AR, cloud-based platforms
- Data generation, manipulation, analysis, and validation
- Tracking, physical environment mapping, registration
- Vision for VR/AR, deep learning for VR/AR
- Standards and theoretical models for AI and/or VR
Content creation and modelling
- Generation of immersive environments and virtual worlds
- Environments for gaming, simulation, training
- Visualization, optimized and realistic rendering
- Geometric modelling and design in immersive settings
- Animations, crowd-simulation, character modelling
- Customization and personalization (e.g., for training)
Applications and use cases
- Data and knowledge representation, problem solving
- Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
- Arts, leisure, and entertainment
- Gaming and game narratives, immersive storytelling and gameplay
- Education, training, simulation
- Business, prototyping, productivity, design and architecture, evaluation
- Telepresence and collaboration, social interactions
- Healthcare and therapy
- Evaluation metrics and methodologies
- Quality of Experience (QoE)
Methodologies
- Artificial intelligence
- Data mining
- Decision support systems
- Fuzzy logic
- Intelligent control
- Information retrieval
- Machine learning
- Neural networks
- Data Visualisation
- Probabilistic reasoning
- Rough sets
- Intelligent image processing
- Independent components analysis
- Intelligent signal processing
- Ontologies-Organisational Memories
- Data fusion
- Evolutionary computation
- Human-machine interaction
- Intelligent measurement
- Knowledge engineering
- Neuro-fuzzy systems
- Multi-Agent Systems
- Intelligent Information Systems
- Intelligent Databases
- Cooperative Artificial Intelligence Systems
- Distributed Artificial Intelligence
- Case-based Reasoning
- Temporal Reasoning
Application areas
- Automation
- Educational aspects of intelligent control
- Robotics
- Telecommunications
- Business & Finance
- Signal Processing
- Speech Recognition
- Data processing
- Process control
- Transportation
- Manufacturing
- Computer Vision
- Pattern Recognition
- Health, Medicine and Bioengineering