2021 5th International Conference on E-Education, E-Business and E-Technology (ICEBT 2021)

Conference / Summit (onsite)
Education Management Education Technology & E-learning

Address: Beijing, Beijing, China
Date: 18 to 20 Jun '21

Visit Event Website


Publication:

All submissions will be peer reviewed, and the accepted papers will be published in the International Conference Proceedings Series by ACM, which will be archived in the ACM Digital Library, and indexed by Ei Compendex and Scopus.


Conference Program:

Day 1 - 18 June 2021-Sign-in for ICEBT 2021

Day 2 - 19 June 2021-Openning Remarks & Keynote Speech & Participants' presentations

Day 3 - 20 June 2021-Walking Tour of the City


Contact Us:

Conference Secretary: Ms. Kate Hou

Email: icebt@chairmen.org

Tel : +86-15102825034 (China)

2021 5th International Conference on E-Education, E-Business and E-Technology (ICEBT 2021) is the premier forum for scientists, researchers and students to discuss and exchange their new ideas, novel results, work in progress and experience on all aspects of E-Education, E-Business and E-Technology. Topics of particular interest include, but are not limited to:

AV-Communication and Multimedia
Accessibility to Disabled Users 
e-Business
Assessment Methods in Blended Learning Environments 
Assessment Software Tools 
Innovative business models 
Assessment and Accreditation of Courses and Institutions 
Authoring Tools and Content Development 
Enterprise application integration
Blended Learning 
Collaborative Learning 
Business process re-engineering 
Community Building 
Computer-Aided Assessment 
Virtual enterprises and virtual markets
Context Dependent Learning 
Cooperation with Industry in Teaching 
Supply, demand, and value chains 
Course Design and E-Learning Curriculae 
Critical Success Factors in Distance Learning
Virtual organizations and coalitions
Digital Libraries for E-Learning 
Distance Education 
Customer relationship management 
Distance and E-Learning in a Global Context 
E-Learning Hardware and Software 
e-Collaboration and e-Services
E-Learning Platforms, Portals
E-Learning Success Cases 
Inter-organizational systems 
E-Testing and new Test Theories 
E-learning in Electrical, Mechanical, Civil and information engineering 
Future work environments for e-Business
Educating the Educators 
Errors in E-Learnings 
Business process integration 
Groupware Tools 
Higher Education vs. Vocational Training 
Mobile business
Immersive Learning 
Impact and Achievements of International Initiatives 
e-Commerce
Intelligent Tutoring Systems 
Interdisciplinary Programs for Distance Education 
Business-to-business e-commerce
International Partnerships in Teaching 
Joint Degrees 
Business-to-consumer e-commerce
Learning Organization 
Lifelong Learning: Continuing Professional Training and Development 
E-government, policy and law
Medical Applications 
Metrics and Performance Measurement 
Business/Enterprise Architectures
Mobile Learning (M-learning) 
Ontologies and Meta-Data Standards 
Mobile and pervasive commerce
Pedagogy Enhancement with E-Learning 
Security Aspects
Electronic Markets and Multiagent Systems
Simulated Communities and Online Mentoring 
Standards and Interoperability
Semantic Web ontologies, rules and services
Supervising and Managing Student Projects 
Synchronous and Asynchronous Learning 
Digital goods and products
Teacher Evaluation 
Technology Enhanced Learning
e-Negotiations, auctioning and contracting
Technology Support for Pervasive Learning 
Theoretical Bases of E-Learning Environments 
B2B, B2C, and C2C models 
Virtual Labs and Virtual Classrooms 
Web-based Learning, Wikis and Blogs 
e-Marketplaces, e-Hubs, and portals 

2021 5th International Conference on E-Education, E-Business and E-Technology (ICEBT 2021) is the premier forum for scientists, researchers and students to discuss and exchange their new ideas, novel results, work in progress and experience on all aspects of E-Education, E-Business and E-Technology. Topics of particular interest include, but are not limited to:

AV-Communication and Multimedia
Accessibility to Disabled Users 
e-Business
Assessment Methods in Blended Learning Environments 
Assessment Software Tools 
Innovative business models 
Assessment and Accreditation of Courses and Institutions 
Authoring Tools and Content Development 
Enterprise application integration
Blended Learning 
Collaborative Learning 
Business process re-engineering 
Community Building 
Computer-Aided Assessment 
Virtual enterprises and virtual markets
Context Dependent Learning 
Cooperation with Industry in Teaching 
Supply, demand, and value chains 
Course Design and E-Learning Curriculae 
Critical Success Factors in Distance Learning
Virtual organizations and coalitions
Digital Libraries for E-Learning 
Distance Education 
Customer relationship management 
Distance and E-Learning in a Global Context 
E-Learning Hardware and Software 
e-Collaboration and e-Services
E-Learning Platforms, Portals
E-Learning Success Cases 
Inter-organizational systems 
E-Testing and new Test Theories 
E-learning in Electrical, Mechanical, Civil and information engineering 
Future work environments for e-Business
Educating the Educators 
Errors in E-Learnings 
Business process integration 
Groupware Tools 
Higher Education vs. Vocational Training 
Mobile business
Immersive Learning 
Impact and Achievements of International Initiatives 
e-Commerce
Intelligent Tutoring Systems 
Interdisciplinary Programs for Distance Education 
Business-to-business e-commerce
International Partnerships in Teaching 
Joint Degrees 
Business-to-consumer e-commerce
Learning Organization 
Lifelong Learning: Continuing Professional Training and Development 
E-government, policy and law
Medical Applications 
Metrics and Performance Measurement 
Business/Enterprise Architectures
Mobile Learning (M-learning) 
Ontologies and Meta-Data Standards 
Mobile and pervasive commerce
Pedagogy Enhancement with E-Learning 
Security Aspects
Electronic Markets and Multiagent Systems
Simulated Communities and Online Mentoring 
Standards and Interoperability
Semantic Web ontologies, rules and services
Supervising and Managing Student Projects 
Synchronous and Asynchronous Learning 
Digital goods and products
Teacher Evaluation 
Technology Enhanced Learning
e-Negotiations, auctioning and contracting
Technology Support for Pervasive Learning 
Theoretical Bases of E-Learning Environments 
B2B, B2C, and C2C models 
Virtual Labs and Virtual Classrooms 
Web-based Learning, Wikis and Blogs 
e-Marketplaces, e-Hubs, and portals 

Venue

Beijing

Organizer

International Economics Development and Research Center

Venue

Beijing

Organizer

International Economics Development and Research Center

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