ICSLT is the main annual E-science-related conference aimed at presenting current research being carried out. The idea of the conference is for the scientists, scholars, engineers and students from the Universities all around the world and the industry to present ongoing research activities, and hence to foster research relations between the Universities and the industry. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration.
ICSLT 2021 features invited keynote speeches as well as peer-reviewed paper presentations. The conference is completely open (one needs to register first), you will not have to be an author or a discussant to attend. Submissions will be peer reviewed and evaluated based on originality, relevance to conference, contributions, and presentation.
ICSLT 2021 welcomes author submission of papers concerning any branch of the Communication Software and Networks, and their applications in education, and other subjects. The subjects covered by the ICSLT 2021 include:
Systems, Design and Technologies
e-Learning platforms
portals and Virtual learning environments
Course design
Emerging and best practices
Partnerships in e-Learning
Evaluation of e-Learning
Cross-cultural education
e-Learning strategies
Social benefits of e-Learning
e-Learning effectiveness and outcomes
Web-based learning
Academic participation and freedom
Learner autonomy
Security and confidentiality
Self-learning integrated methodology
Ambient intelligence
Assertive and assistive educational technology
Computer-aided assessment
Learning content management systems
AV-communication and other media
Digital classrooms
Blended learning
Collaborative on-line learning
Content repositories
Data envelopment analysis
Meta data standards
Ontologies
Pedagogical models
Needs analysis
Business-to-business e-commerce
Business-to-consumer e-commerce
E-government, policy and law
Business/Enterprise Architectures
Mobile and pervasive commerce
Electronic Markets and Multiagent Systems
Semantic Web ontologies, rules and services
Digital goods and products
e-Negotiations, auctioning and contracting
B2B, B2C, and C2C models
Agent-mediated e-Commerce
e-Marketplaces, e-Hubs, and portals
Pervasive technologies for eCommerce
Dynamic pricing models
P2P-computing for e-Commerce
e-Payment systems
e-Commerce content management
Consumer protection in eCommerce
User behavior modeling
Web Services, Grid Services and Service-Oriented Computing
Semantic Web and Ontology
Web Intelligence, Agents and Personalization
Pervasive, Mobile and Peer-to-Peer Computing Technologies
Context-Aware, Location-based and Autonomous Computing
Security, Privacy, Trust and Reputation for e/m-Services
Payment Technologies for e/m-Services
Middleware for e/m-Services