2021 The 3rd International Conference on Modern Educational Technology (ICMET 2021)

Conference / Summit (onsite)
Education Management

Address: Bali, Bali, Indonesia
Date: 21 to 23 May '21

Visit Event Website


Publication: 

Accepted papers will be published in the International Conference Proceedings Series by ACM, which will be index by Ei Compendex, Scopus, etc. 

The proceedings of ICMET 2020 has been included into ACM digital library, indexed by EI Compendex and Scopus. 


Conference Local Chair: 

Spits Warnars Harco Leslie Hendric, Binus University, Indonesia 


Program Chairs: 

Manuel Gericota, School of Engineering - Polytechnic of Porto, Portugal 

Gwo-Jen Hwang, National Taiwan University of Science and Technology, Taiwan 

Tenshi Hara, Saxon University of Cooperative Education, Germany 


Steering Committee: 

Gregory S. Evans, University of Maryland Global Campus, Asia Campus, Japan 

Mohammed Ali Akour, A’Sharqiyah University (ASU), Oman 

Man Fung LO, The Education University of Hong Kong, China 

Marco Ho, The Chinese University of Hong Kong, China


Contact: 

Ms. Maggie Tang 

Email: icmet_conf@126.com 

Tel.: +86-28-87555888

Topics of interest for submission include, but are not limited to:

1. Improving Teaching and Learning:

  • Effective Learning Activities, Methodologies and Models, Practice, & Laboratories
  • 21st. Century Skills Development & Competences
  • Learning Experiences, Student Learning & Diversity & Inclusion Issues
  • Education and Difference: Gifted Education, Special Education, Learning Difficulties & Disability
  • Teaching Experiences, Pedagogy, Practice & Praxis o Support, Retention of Women & Gender Equality
  • Adult, Lifelong Learning, & Professional Development
  • Interdisciplinary, Multidisciplinary & Transdisciplinary Education o Education & Research, Educational Research Experiences
  • Intelligent system in Education and Learning

2. Technology-Enhanced Learning and Digital Transformation:

  • Innovation, Challenges, Strategies & Experiences
  • Infrastructure & Educational Technologies/ICT Applications/Digital Learning Materials
  • Online/E-Learning & Distance Learning
  • Mobile Learning, MOOC (Massive Open Online Course)
  • Smart Classroom, Virtual & Remote Labs, Robotics
  • Social Media Technics on Serious Games, Game-Based Learning and Gamification
  • X-Reality and Immersive Learning Environments
  • Educational Software and Development
  • Multimedia for Education

3. Innovation in Teaching & Learning of the Common Core Curriculum:

  • Mathematics & Natural Sciences
  • Foreign Languages and Applied Linguistics (including ESL / TESL / TEFL)
  • Challenging & Preserving: Culture, Inter/Multiculturalism & Language
  • Economic, Social and Human Sciences
  • Professional, Ethical & Social Responsibility
  • Computers for Education
  • Transfer of Know-how for Educational Technologies
  • Web-Based Education and Training

4. Innovative Applications

  • Domain-specific Learning Applications (e.g. language, science, engineering, mathematics, medicine, military, industry)
  • Scaling up and Large-scale Deployment of AIED Systems
  • E-Learning tools, systems, and applications
  • Intelligent system in Education and Learning
  • Data-driven Learning Analysis in Education
  • Knowledge Management in E-Learning
  • e-Laboratory
  • New types of Examinations
  • Quality Assurance in Educational Technologies

Topics of interest for submission include, but are not limited to:

1. Improving Teaching and Learning:

  • Effective Learning Activities, Methodologies and Models, Practice, & Laboratories
  • 21st. Century Skills Development & Competences
  • Learning Experiences, Student Learning & Diversity & Inclusion Issues
  • Education and Difference: Gifted Education, Special Education, Learning Difficulties & Disability
  • Teaching Experiences, Pedagogy, Practice & Praxis o Support, Retention of Women & Gender Equality
  • Adult, Lifelong Learning, & Professional Development
  • Interdisciplinary, Multidisciplinary & Transdisciplinary Education o Education & Research, Educational Research Experiences
  • Intelligent system in Education and Learning

2. Technology-Enhanced Learning and Digital Transformation:

  • Innovation, Challenges, Strategies & Experiences
  • Infrastructure & Educational Technologies/ICT Applications/Digital Learning Materials
  • Online/E-Learning & Distance Learning
  • Mobile Learning, MOOC (Massive Open Online Course)
  • Smart Classroom, Virtual & Remote Labs, Robotics
  • Social Media Technics on Serious Games, Game-Based Learning and Gamification
  • X-Reality and Immersive Learning Environments
  • Educational Software and Development
  • Multimedia for Education

3. Innovation in Teaching & Learning of the Common Core Curriculum:

  • Mathematics & Natural Sciences
  • Foreign Languages and Applied Linguistics (including ESL / TESL / TEFL)
  • Challenging & Preserving: Culture, Inter/Multiculturalism & Language
  • Economic, Social and Human Sciences
  • Professional, Ethical & Social Responsibility
  • Computers for Education
  • Transfer of Know-how for Educational Technologies
  • Web-Based Education and Training

4. Innovative Applications

  • Domain-specific Learning Applications (e.g. language, science, engineering, mathematics, medicine, military, industry)
  • Scaling up and Large-scale Deployment of AIED Systems
  • E-Learning tools, systems, and applications
  • Intelligent system in Education and Learning
  • Data-driven Learning Analysis in Education
  • Knowledge Management in E-Learning
  • e-Laboratory
  • New types of Examinations
  • Quality Assurance in Educational Technologies

Prof. Kuan-Chou Chen

Purdue University Northwest, USA

IConf

Media Partner

Prof. Kuan-Chou Chen

Purdue University Northwest, USA

IConf

Media Partner

Venue

Bali

Organizer

PCO

Venue

Bali

Organizer

PCO

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