2022 3rd International Conference on Computer Science, Engineering and Education (CSEE 2022)

Conference / Summit (onsite)
Computer Science Education Management

Address: Venue to be announced, Sanya, China
Date: 25 to 27 Feb '22

Visit Event Website


Proceedings: 

Accepted papers of CSEE 2022 (after proper registration and presentation) will be collected in the conference proceedings, which will be submitted for indexing by Ei Compendex, Scopus, etc. 


 Program Chairs :

Prof. Xuemin Lin, IEEE Fellow, The University of New South Wales, Australia 

Prof. Yu-Dong Zhang, University of Leicester, UK 


Program Co-chairs :

Prof. Xabier Basogain Olabe, University of the Basque Country, Spain 

Prof. Zhendong Niu, Beijing Institute of Technology, China 


Contact: 

Conference Secretary: Yolanda Dong 

Email: csee@iacsit.net 

Tel: +86-18080013977 

WeChat: IACSIT2009

Computer science now has a foundational role in virtually all fields of science, in applied sciences and engineering, and in every aspect of the global economy. This has profound implications for post-secondary education worldwide as curricula, degrees, and educational facilities are re-configured, or created anew, to adapt to the central role of computer science in both academic disciplines and the economy.

CSEE 2022 will be a relevant opportunity for researchers, practitioners, and educators around the world to present and discuss the most recent innovations, trends, and concerns together with the theoretical and practical challenges encountered and their applications. All papers will be carefully selected by experts in related fields with rigorous review criteria. In addition, we also hope that all the participants can gain new research experience and inspirations from CSEE 2022.

Call for Papers 


The conference will treat each submission seriously and fairly, and invite you to choose the most suitable one for your research on the following topics, but are not limited to:

Track 1: Computer Science and Software Engineering 

- Big Data and Database Technologies
- Data Mining and Knowledge Recovery
- Knowledge Management and Knowledge Engineering
- Evolutionary Computing and Genetic Algorithms
- Neural Networks
- Bayesian Networks
- Fuzzy Systems, Soft Computing and Fuzzy Control
- Formal Methods and Tools
- Programming Languages
- Software Modeling
- Business Process Reengineering
- Engineering of Embedded and Real-time Software
- Reengineering, Reverse Engineering
- Engineering Secure Software
- Trusted Computing
- Safety and Security Critical Software
- Information Security and Privacy Protection
- Ubiquitous Computing
- Internet of Things and Web of Things
- Image and Signal Processing
- Data Acquisition, Normalization, Analysis and Visualization
- Algorithms, Models, Software, and Tools in Bioinformatics
- Biomedical Imaging, Image Processing and Visualization
- Multimedia Technologies
- Augmented and Virtual Reality
- Human-Computer Interaction
- Distributed Computer Systems
- Computer Systems and Networks
- Parallel and Distributed Computing
- Information Technology and Information Systems

Track 2: Engineering
 

- Robotic Systems and Technologies
- Intelligent Mechatronics and Robotics
- Process Automation
- Intelligent Automation
- System Theory and Control Theory
- Nonlinear Systems and Control
- Industrial Electronics
- Electronics Engineering
- Bioelectrical and Neural Engineering
- Biomaterials and Biomedical Optics
- Biomedical Devices, Sensors, and Artificial Organs
- Biomedical Robotics and Mechanics
- Rehabilitation Engineering and Clinical Engineering
- Health Monitoring Systems and Wearable System
- Bio-signal Processing and Analysis
- Biometric and Bio-measurement

Track 3: Education
 

- Knowledge Management in e-Learning 
- Research Perspectives for e-Learning
- Virtual and Distance Education 
- Online Learning Environments
- Collaborative Approaches and Technologies 
- Learning and Content Management Systems
- Big Data in Education and Learning Analytics 
- Mobile Teaching and Learning Technologies
- Educational Games and Simulations 
- Virtual Reality Learning Environment
- Augmented Reality in Education 
- Educational Multimedia
- Emerging Technologies for Learning and Teaching 
- Open Education
- Networked Learning 
- Instructional Design and Technology

Computer science now has a foundational role in virtually all fields of science, in applied sciences and engineering, and in every aspect of the global economy. This has profound implications for post-secondary education worldwide as curricula, degrees, and educational facilities are re-configured, or created anew, to adapt to the central role of computer science in both academic disciplines and the economy.

CSEE 2022 will be a relevant opportunity for researchers, practitioners, and educators around the world to present and discuss the most recent innovations, trends, and concerns together with the theoretical and practical challenges encountered and their applications. All papers will be carefully selected by experts in related fields with rigorous review criteria. In addition, we also hope that all the participants can gain new research experience and inspirations from CSEE 2022.

Call for Papers 


The conference will treat each submission seriously and fairly, and invite you to choose the most suitable one for your research on the following topics, but are not limited to:

Track 1: Computer Science and Software Engineering 

- Big Data and Database Technologies
- Data Mining and Knowledge Recovery
- Knowledge Management and Knowledge Engineering
- Evolutionary Computing and Genetic Algorithms
- Neural Networks
- Bayesian Networks
- Fuzzy Systems, Soft Computing and Fuzzy Control
- Formal Methods and Tools
- Programming Languages
- Software Modeling
- Business Process Reengineering
- Engineering of Embedded and Real-time Software
- Reengineering, Reverse Engineering
- Engineering Secure Software
- Trusted Computing
- Safety and Security Critical Software
- Information Security and Privacy Protection
- Ubiquitous Computing
- Internet of Things and Web of Things
- Image and Signal Processing
- Data Acquisition, Normalization, Analysis and Visualization
- Algorithms, Models, Software, and Tools in Bioinformatics
- Biomedical Imaging, Image Processing and Visualization
- Multimedia Technologies
- Augmented and Virtual Reality
- Human-Computer Interaction
- Distributed Computer Systems
- Computer Systems and Networks
- Parallel and Distributed Computing
- Information Technology and Information Systems

Track 2: Engineering
 

- Robotic Systems and Technologies
- Intelligent Mechatronics and Robotics
- Process Automation
- Intelligent Automation
- System Theory and Control Theory
- Nonlinear Systems and Control
- Industrial Electronics
- Electronics Engineering
- Bioelectrical and Neural Engineering
- Biomaterials and Biomedical Optics
- Biomedical Devices, Sensors, and Artificial Organs
- Biomedical Robotics and Mechanics
- Rehabilitation Engineering and Clinical Engineering
- Health Monitoring Systems and Wearable System
- Bio-signal Processing and Analysis
- Biometric and Bio-measurement

Track 3: Education
 

- Knowledge Management in e-Learning 
- Research Perspectives for e-Learning
- Virtual and Distance Education 
- Online Learning Environments
- Collaborative Approaches and Technologies 
- Learning and Content Management Systems
- Big Data in Education and Learning Analytics 
- Mobile Teaching and Learning Technologies
- Educational Games and Simulations 
- Virtual Reality Learning Environment
- Augmented Reality in Education 
- Educational Multimedia
- Emerging Technologies for Learning and Teaching 
- Open Education
- Networked Learning 
- Instructional Design and Technology

Geoff Webb

IEEE Fellow

Hui Xiong

IEEE Fellow

IConf

Media Partner

Geoff Webb

IEEE Fellow

Hui Xiong

IEEE Fellow

IConf

Media Partner

Venue

Venue to be announced

Organizer

International Association of Computer Science & Information Technology

Venue

Venue to be announced

Organizer

International Association of Computer Science & Information Technology

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