2022 6th International Conference on Education and Multimedia Technology (ICEMT 2022)

Conference / Summit (onsite)
Education Management

Address: South China Normal University (SCNU) , Guangzhou, China
Date: 13 to 15 Jul '22

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Publication: 

All submissions will be peer-reviewed. Accepted papers of ICEMT 2022 after proper registration and presentation will be published by ACM. The published papers will then be submitted to ACM Digital Library, which will be indexed by Ei Compendex, Scopus, CPCI (Web of Science) etc.! 


Conference Program: 

Day 1 - 13 July, 2022-Sign-in for ICEMT 2022 

Day 2 - 14 July, 2022-Openning Remarks & Keynote Speech & Participants' presentations 

Day 3 - 15 July, 2022-Acdemic Tour and Walking Tour of the City 


Contact Us: 

Conference Secretary: Ms. Kate Hou 

Email: icemt@academic.net 

Tel : +86-15102825034 (China) 

2022 6th International Conference on Education and Multimedia Technology (ICEMT 2022), which will be held in Guangzhou, China during July 13-15, 2022. The theme of the conference is "Teaching Innovation Towards the Cultivation of Future Talents".  ICEMT 2022 is organized by South China Normal University and technically supported by Purdue University Northwest and Jissen Women's University. The previous 5 ICEMT conferences were held in Singapore,  Japan (Okinawa), Japan (Naagoya)

The ICEMT 2022 edition will be focusing on the above theme but all submissions outside the theme will be considered.

ICEMT is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Both scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. The conference is held every year to make it an ideal platform for people to share views and experiences in Education, Multimedia Technology and related areas. Accepted papers will be submitted for inclusion into ACM Digital Library and indexed by EI Compendex & Scopus.

Conference Flyer Download

The conference will bring together leading researchers, engineers and scientists in the domain of interest from all around the world. Topics of interest for submissions include, but are not limited to:

Emerging Technologies In Education

  • Technology-Enhanced Learning
  • Flipped Classroom
  • The Impact of Web Technologies on Education
  • Web Classroom Applications
  • BYOD (Bring your own device) and 1:1 Learning
  • Mobile and Tablet Technologies
  • Virtual Reality and 3D Applications
  • ICT skills and Digital literacy
  • ICT for Development
  • Intelligent Systems and UX for Education
  • Open Educational Resources
  • Open Access Education
  • Knowledge Management
  • Digital Libraries and Repositories
  • E-Portfolios
  • User-Generated Content
  • Learning Analytics

Educational Software & Serious Games

  • Educational Software Experiences
  • Computer Software on Education
  • Educational/Serious Games
  • Gamification
  • Videos for Learning
  • Educational Multimedia and Hypermedia
  • Animation and 3D Systems

E-Learning

  • E-Learning Projects and Experiences
  • Blended Learning
  • Mobile Learning
  • Massive Open Online Courses (MOOCs)
  • Distance Learning
  • Online/Virtual Laboratories
  • Virtual Universities
  • E-Tutoring & Mentoring
  • Intelligent Tutoring Systems (ITS)
  • Virtual Learning Environments (VLEs)
  • Learning Management Systems (LMS)
  • Personal Learning Environments (PLEs)
  • E-Learning Standards

Emerging Multimedia Applications And Technologies

  • Image/Video Processing
  • Immersive Media
  • Multimedia Analysis and Understanding
  • Multimedia Databases and Data Mining
  • Multimedia for Society and Health
  • Multimedia Interaction
  • Multimedia Software, Hardware and Systems
  • Social Media Analysis and Applications
  • Speech/Audio Processing

Design And Interactive Communication

  • Internet Architectures
  • Web Design
  • Human-Computer Communication
  • Cognitive Modeling
  • Human-Computer Communication
  • Interfaces for Collaborative Work
  • Internet Search Technologies
  • Parallel and Distributed Processing
  • Java based Applications for Web
  • Computer Vision
  • Image Processing
  • Expert Systems

2022 6th International Conference on Education and Multimedia Technology (ICEMT 2022), which will be held in Guangzhou, China during July 13-15, 2022. The theme of the conference is "Teaching Innovation Towards the Cultivation of Future Talents".  ICEMT 2022 is organized by South China Normal University and technically supported by Purdue University Northwest and Jissen Women's University. The previous 5 ICEMT conferences were held in Singapore,  Japan (Okinawa), Japan (Naagoya)

The ICEMT 2022 edition will be focusing on the above theme but all submissions outside the theme will be considered.

ICEMT is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Both scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. The conference is held every year to make it an ideal platform for people to share views and experiences in Education, Multimedia Technology and related areas. Accepted papers will be submitted for inclusion into ACM Digital Library and indexed by EI Compendex & Scopus.

Conference Flyer Download

The conference will bring together leading researchers, engineers and scientists in the domain of interest from all around the world. Topics of interest for submissions include, but are not limited to:

Emerging Technologies In Education

  • Technology-Enhanced Learning
  • Flipped Classroom
  • The Impact of Web Technologies on Education
  • Web Classroom Applications
  • BYOD (Bring your own device) and 1:1 Learning
  • Mobile and Tablet Technologies
  • Virtual Reality and 3D Applications
  • ICT skills and Digital literacy
  • ICT for Development
  • Intelligent Systems and UX for Education
  • Open Educational Resources
  • Open Access Education
  • Knowledge Management
  • Digital Libraries and Repositories
  • E-Portfolios
  • User-Generated Content
  • Learning Analytics

Educational Software & Serious Games

  • Educational Software Experiences
  • Computer Software on Education
  • Educational/Serious Games
  • Gamification
  • Videos for Learning
  • Educational Multimedia and Hypermedia
  • Animation and 3D Systems

E-Learning

  • E-Learning Projects and Experiences
  • Blended Learning
  • Mobile Learning
  • Massive Open Online Courses (MOOCs)
  • Distance Learning
  • Online/Virtual Laboratories
  • Virtual Universities
  • E-Tutoring & Mentoring
  • Intelligent Tutoring Systems (ITS)
  • Virtual Learning Environments (VLEs)
  • Learning Management Systems (LMS)
  • Personal Learning Environments (PLEs)
  • E-Learning Standards

Emerging Multimedia Applications And Technologies

  • Image/Video Processing
  • Immersive Media
  • Multimedia Analysis and Understanding
  • Multimedia Databases and Data Mining
  • Multimedia for Society and Health
  • Multimedia Interaction
  • Multimedia Software, Hardware and Systems
  • Social Media Analysis and Applications
  • Speech/Audio Processing

Design And Interactive Communication

  • Internet Architectures
  • Web Design
  • Human-Computer Communication
  • Cognitive Modeling
  • Human-Computer Communication
  • Interfaces for Collaborative Work
  • Internet Search Technologies
  • Parallel and Distributed Processing
  • Java based Applications for Web
  • Computer Vision
  • Image Processing
  • Expert Systems

Benjamin W. Wah

ACM Fellow, IEEE Fellow

IConf

Media Partner

Benjamin W. Wah

ACM Fellow, IEEE Fellow

IConf

Media Partner

Venue

South China Normal University (SCNU)

Organizer

International Economics Development and Research Center

Venue

South China Normal University (SCNU)

Organizer

International Economics Development and Research Center

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