2022 IEEE 2nd International Conference on Educational Technology (IEEE ICET) will be hosted in Beijing, China during June 25-27, 2022.
IEEE ICET is sponsored by IEEE and technically supported by Purdue University Northwest, USA, Southern University of Science and Technology, China, University of Nottingham, UK, Beijing University of Technology, China. It offers a rich program, including keynotes speeches, invited speeches, peer-reviewed paper presentations and city tour, etc. We are accepting paper submissions, abstract submissions, and listener registrations. Whether you want to share the findings of your latest research with the international group of peers or learning from fellow researchers, scientists, and scholars, we can not wait to see you in Beijing China. IEEE ICET is the place for entire education teams to come together and learn the latest on ed tech, build a community of dedicated peers, and gain ideas to achieve classroom, school and districtwide technology goals. We are excited that the 2022 IEEE 2nd International Conference on Educational Technology will return to an in-person event in 2022, and that we can once again offer the unique opportunity to learn and network face-to-face with hundreds of fellow ed tech enthusiasts, view the latest tools and resources from top education technology companies, and explore the future of education.
Call for Papers
ICET is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Both scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. The topics include but not limited to below:
Track 1: Innovation in Teaching & Learning
Methods, Teaching and Learning Experiences
Mathematics & Natural Sciences
Learning Models for Engineering/Computer Science/Informatics Education
21st. Century Skills Development
Adult and Lifelong Learning
Track 2: Technology-Enhanced Learning in the Digital Era
Infrastructure and Digital Technologies /ICT Applications
Online Learning
Distance Learning
Massive Open Online Courses (MOOCs )
Smart Classroom
Social Media Technics
Computing Aided Learning
Multimedia Technology in Education
Virtual and Remote Labs
Artificial Intelligence in Education
Ethics of Using Information Technology
X-Reality and Immersive Learning Environments
Literacy of Technology
Open Learning Resources
Blockchain in Education
Gamification
Track 3: Integrating Educational Technologies
Social Media and Social Networking
The Semantic Web 3.0
Podcasting for Broadcasting Video Lectures
Podcasting Feedback to Students
Wiki and Blogs in Higher Education
Mobile, Virtual and Vicarious Learning
Simulations and Modeling
Track 4: Technological Issues in Education and E-Learning
Mobile learning: Phones, Tablets...
Apps for Education
Blended Learning
Web classroom applications
Online/Virtual Laboratories
Classroom and Laboratory: Integration
Managed Learning Environments (MLEs)
Learning Management Systems (LMS)
Technology-Enhanced Learning
Industry and Business Innovation
Identity Management
Augmented Reality
Cloud Computing
ICT Skills and Competencies Among Teachers
ICT Enhanced Language Teaching and Learning
Track 5: Educational Software and Serious Games
Educational Software experiences
Experiences in Educational/Serious Games
3D Applications and Virtual Reality
Videos for Learning
Serious Games, Game-Based Learning and Gamification