2021 4th International Conference on Computer Graphics and Virtuality (ICCGV 2021)

Conference / Summit (onsite)
Computer Science

Address: Chengdu, Chengdu, China
Date: 26 to 28 Feb '21

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Following the success of last two years' conferences in Tokyo, Jeju Island, International Academy of Computing Technology (IACT) is organising the Fourth International Conference on Computer Graphics and Virtuality (ICCGV 2021). The conference will take place in Chengdu China, during June 19-21, 2021. It is the workshop of ICDSP 2021 and will be held together.  Conference consists of keynote lectures, oral presentations, poster presenteation, online presentation or video presentation on all aspects of Computer Graphics and Virtuality. All professors, researchers and university students in related fields are cordially invited to participate. Please read the information under "Submission Guidelines" before proceeding to online submission.

Publication: 

As the workshop of ICDSP2021, ICCGV2021 accepted papers will be published in the ICDSP2021 conference proceedings as a special chapter, which will be archived in the Online Digital Library, and submitted to Ei Compendex and Scopus for index and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science). 

Conference Schedule:

February 26, 2021 | 10:00 am - 5:00 pm: Conference Sign in, Materials Collection, and Welcome Reception 

February 27, 2021 | 09:00 am - 12:00 pm: Opening Remarks & Keynote Speeches 

February 27, 2021 | 1:30 pm - 5:30 pm: Authors' Presentations in Parallel Sessions 

February 28, 2021 | 09:00 am - 5:00 pm: One Day Tour 

Contact:

Bailey Zhou / Ms. (Conference Secretary) 

Email: iccgv@iact.net 

Phone:+86-18081079313

Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online.

TOPIC

Computer Graphics
Images processing and computer vision
Rendering including real-time rendering,illumination, photo-realistic graphics
Computational photography
Graphics hardware, GPU, and hardware-related techniques
Image-based computer graphics
Geometric modeling, CAD, Simulation, Computer animation
image processing
Geometric data processing, GIS, BigData modeling and processing
Segmantation, Object Retrieval
Information visualization
Computer graphics and visualization
Scientific visualization, massive and bigData visualization
Computer vision
Virtual reality environments / augmented reality / mixed reality
Image scanning, display and printing
Volume graphics, semi-transparent media
Machine learning, computer graphics, biological vision
User interface design, and human-computer interaction, and advanced interaction
Storage and retrieval

Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non-visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi-user and distributed VR/AR/MR
VR systems and toolkits
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
Teleoperation and telepresence
Applications of VR/AR/MR
Ethical issues in VR/AR/MR
Interactive storytelling in 360° videos
3D interaction for VR/AR/MR
3DUI metaphors for VR/AR/MR
Mobile, Desktop or Hybrid 3DUIs
Non-fatiguing 3DUIs
Evaluation methods for 3DUIs
Empirical studies of 3DUIs
Applications of 3DUIs: Games, entertainment, CAD, education, etc.

Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online.

TOPIC

Computer Graphics
Images processing and computer vision
Rendering including real-time rendering,illumination, photo-realistic graphics
Computational photography
Graphics hardware, GPU, and hardware-related techniques
Image-based computer graphics
Geometric modeling, CAD, Simulation, Computer animation
image processing
Geometric data processing, GIS, BigData modeling and processing
Segmantation, Object Retrieval
Information visualization
Computer graphics and visualization
Scientific visualization, massive and bigData visualization
Computer vision
Virtual reality environments / augmented reality / mixed reality
Image scanning, display and printing
Volume graphics, semi-transparent media
Machine learning, computer graphics, biological vision
User interface design, and human-computer interaction, and advanced interaction
Storage and retrieval

Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non-visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi-user and distributed VR/AR/MR
VR systems and toolkits
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
Teleoperation and telepresence
Applications of VR/AR/MR
Ethical issues in VR/AR/MR
Interactive storytelling in 360° videos
3D interaction for VR/AR/MR
3DUI metaphors for VR/AR/MR
Mobile, Desktop or Hybrid 3DUIs
Non-fatiguing 3DUIs
Evaluation methods for 3DUIs
Empirical studies of 3DUIs
Applications of 3DUIs: Games, entertainment, CAD, education, etc.

ERCHIN SERPEDIN

IEEE Fellow

XIAODONG WANG

IEEE FELLOW

IConf

Media Partner

ERCHIN SERPEDIN

IEEE Fellow

XIAODONG WANG

IEEE FELLOW

IConf

Media Partner

Venue

Chengdu

Organizer

International Academy of Computing Technology

Venue

Chengdu

Organizer

International Academy of Computing Technology

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