2021 9th International Conference on Information and Education Technology (ICIET 2021)

Conference / Summit (onsite)
Information Technology (ICT); Education Technology & E-learning

Address: Okayama, Okayama, Japan
Date: 27 to 29 Mar '21

Visit Event Website


Publication: 

All reviewed and registered papers will be pulished into the International Conference Proceedings by IEEE, which will be submitted for EI Compendex and Scopus, etc. 


Conference Chairs :

Prof. Debopriyo Roy, The University of Aizu, Japan 

Prof. Murali Krishnamurthi, Northern Illinois University, USA 
   
Japan Local Chairs :

Prof. Nobuo Funabiki, Okayama University, Japan 

Prof. Kengo Katayama, Okayama University of Science, Japan 

Prof. Yukinobu Fukushima, Okayama University, Japan 

Prof. Shigeto Tajima, Osaka University, Japan 


Contacts: 

Ms. Ching Cao 

Tel:+86-132-9000-0003 

E-mail: icietconf@vip.163.com

2021 9th International Conference on Information and Education Technology (ICIET 2021) will take place in Okayama, Japan, March 27-29, 2021, which will be an international forum for discussions on recent advances in the fields of Information and Education Technology, and on applications of these technologies in various fields. ICIET 2021 is co-sponsored by IEEE, Okayama University (Japan), South China Normal University (China), and International Academy of Computing Technology (Hong Kong).

2021 9th International Conference on Information and Education Technology (ICIET 2021) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Information and Education Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.

Specific topics of interest include, but are not limited to, the following:
 
Research in Education
Educational Research Experiences
Research on Technology in Education
Links between Education and Research
Research Methodologies
Engineering Research Centers

Technological Issues in Education
e-Learning
Mobile learning: Phones, Tablets…
Apps for education
Blended Learning
Web classroom applications
Online/Virtual Laboratories
Classroom and Laboratory: Integration
Managed Learning Environments (MLEs)
Learning Management Systems (LMS)
Technology-Enhanced Learning
Industry and Business Innovation
Identity Management
Augmented Reality
Cloud Computing
ICT skills and competencies among teachers
ICT enhanced language teaching and learning

Computer Supported Collaborative Work
Collaborative Virtual Environments (CVEs)
Virtual Learning Environments (VLEs)
Web 2.0 and Social Networking: Twitter, Blogs, Wikis …
Social Media in Education
Experiences in Web Technologies in Education
Training the e-trainer
Computer networks
Information networks
Wireless networks
Wireless communications

Educational Software and Serious Games
Educational Software experiences
Experiences in Educational/Serious Games
3D Applications and Virtual Reality
Videos for Learning
Gamification

Quality assurance in Education
Academic experiences and best practice contributions
Accreditation /Assessment processes
Quality standards at national and international level
Learning analytics
Quality assurance in education. Virtual learning assessment
Quality assurance in education. Online Courses Accreditation

E-content Management and Development
Knowledge Management experiences
ePortfolios
Intellectual Property Rights and Plagiarism
User-Generated Content
Digital Libraries and Repositories
Open source and open content projects
IT Services Management and Development
Service Science

Computers for Special Needs
Accessibility
Ageing and Gerontechnology
Ambient and Assisted Living (AAL), Internet of Things and Sensor Technology
Assessment and Profiling
Assistive Technology (AT)
Augmented and Alternative Communication (AAC)
Cloud Computing
Design for All (D4All) and Universal Design
eGovernment and eDemocracy
eHealth - Medicine and Care
eInclusion, Policies and Legislation
eLearning and Education 
HCI and Non Classical Interfaces
History in AT and eInclusion
Labour Market Integration
Social Innovation and (e) Service Delivery
Usability and Ergonomics
User centred Design and User Participation

Special Topics:
Computational Thinking
Virtual/Augmented reality
Computer vision
Image recognition
Image processing
Distributed systems
Database systems
Optimization algorithms
Professional Learning
AR, VR and mixed reality
Artificial Intelligence
Global Learning
Learner Profiles
Learning Sciences
Digital Citizenship
Student-centered learning
Signal Processing
LSI designs
 

2021 9th International Conference on Information and Education Technology (ICIET 2021) will take place in Okayama, Japan, March 27-29, 2021, which will be an international forum for discussions on recent advances in the fields of Information and Education Technology, and on applications of these technologies in various fields. ICIET 2021 is co-sponsored by IEEE, Okayama University (Japan), South China Normal University (China), and International Academy of Computing Technology (Hong Kong).

2021 9th International Conference on Information and Education Technology (ICIET 2021) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Information and Education Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.

Specific topics of interest include, but are not limited to, the following:
 
Research in Education
Educational Research Experiences
Research on Technology in Education
Links between Education and Research
Research Methodologies
Engineering Research Centers

Technological Issues in Education
e-Learning
Mobile learning: Phones, Tablets…
Apps for education
Blended Learning
Web classroom applications
Online/Virtual Laboratories
Classroom and Laboratory: Integration
Managed Learning Environments (MLEs)
Learning Management Systems (LMS)
Technology-Enhanced Learning
Industry and Business Innovation
Identity Management
Augmented Reality
Cloud Computing
ICT skills and competencies among teachers
ICT enhanced language teaching and learning

Computer Supported Collaborative Work
Collaborative Virtual Environments (CVEs)
Virtual Learning Environments (VLEs)
Web 2.0 and Social Networking: Twitter, Blogs, Wikis …
Social Media in Education
Experiences in Web Technologies in Education
Training the e-trainer
Computer networks
Information networks
Wireless networks
Wireless communications

Educational Software and Serious Games
Educational Software experiences
Experiences in Educational/Serious Games
3D Applications and Virtual Reality
Videos for Learning
Gamification

Quality assurance in Education
Academic experiences and best practice contributions
Accreditation /Assessment processes
Quality standards at national and international level
Learning analytics
Quality assurance in education. Virtual learning assessment
Quality assurance in education. Online Courses Accreditation

E-content Management and Development
Knowledge Management experiences
ePortfolios
Intellectual Property Rights and Plagiarism
User-Generated Content
Digital Libraries and Repositories
Open source and open content projects
IT Services Management and Development
Service Science

Computers for Special Needs
Accessibility
Ageing and Gerontechnology
Ambient and Assisted Living (AAL), Internet of Things and Sensor Technology
Assessment and Profiling
Assistive Technology (AT)
Augmented and Alternative Communication (AAC)
Cloud Computing
Design for All (D4All) and Universal Design
eGovernment and eDemocracy
eHealth - Medicine and Care
eInclusion, Policies and Legislation
eLearning and Education 
HCI and Non Classical Interfaces
History in AT and eInclusion
Labour Market Integration
Social Innovation and (e) Service Delivery
Usability and Ergonomics
User centred Design and User Participation

Special Topics:
Computational Thinking
Virtual/Augmented reality
Computer vision
Image recognition
Image processing
Distributed systems
Database systems
Optimization algorithms
Professional Learning
AR, VR and mixed reality
Artificial Intelligence
Global Learning
Learner Profiles
Learning Sciences
Digital Citizenship
Student-centered learning
Signal Processing
LSI designs
 

Kenichi Kanatani

IEEE Fellow

Wen-Chun Kao

IEEE Fellow

IConf

Media Partner

Kenichi Kanatani

IEEE Fellow

Wen-Chun Kao

IEEE Fellow

IConf

Media Partner

Venue

Okayama

Organizer

CZES

Venue

Okayama

Organizer

CZES

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