2021 The 14th International Conference on E-Learning and Games (Edutainment 2021)

Conference / Summit (onsite)
Education Technology & E-learning

Address: Venue coming soon, Zhengzhou, China
Date: 09 to 11 Dec '21

Visit Event Website


Publications: 

Accepted papers of Edutainment 2021 after presentation at the conference will be published in the Conference Proceedings, which will be index by Ei Compendex, Scopus, etc. 


Conference Co-chairs: 

Xuemei Liu, North China University of Water Resources and Electric Power, China 

Zhigeng Pan, Hangzhou Normal University, China 

Jian Chang, National Centre for Computer Animation & Bournemouth University, UK 


Program Co-chairs: 

Abdennour El Rhalibi, Liverpool John Moores University, UK 

Hui Liang, Zhengzhou University of Light Industry, China 

Zhouhui Lian, Peking University, China


Contact: 

Conference secretary: Ms. Tinny Li 

Email: edutainment@yaang.cn 

Tel:+86-13541382102 

The International Conference on E-learning and Games (Edutainment) has over the last decade become a major international event for academics, practitioners and industry experts which combines knowledge dissemination and exchange in the areas of education and entertainment. Edutainment stands for education and entertainment, and the event covers not only research-related issues for fields such as game-based learning but also the aspects of learning experiences which may be gained from different types of digital entertainment.

Edutainment 2021 is the 14th International Conference on E-Learning and Games, which will be held during December 09-11, 2021 in Zhengzhou, China. Edutainment 2021 provides an international forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area combining Education and Entertainment. The conference covers all aspects of pedagogical principles, designs and technological issues for Education, Research and Entertainment.

The purpose of Edutainment 2021 is to bring together researchers, engineers and practitioners interested in the fields of E-learning and games.
Topics can include but are not limited to:

  • Gamification
  • Game-based Learning/Training
  • Game Design and Development
  • Game Rendering/Animations
  • Game AI and Artificial Life
  • Game Physics
  • Game Engine
  • Pervasive Gaming
  • Virtual Reality and Augmented Reality Game
  • Virtual Characters/Agents in Game
  • Vision and Imaging Technology in Game
  • Collaborative Environments and Learning
  • Storytelling and Narrative in Education
  • E-Learning Platforms and Tools
  • E-Learning Standards
  • Education and Remote Classrooms
  • Learning Resource Management
  • Life Long Learning
  • Mobile and Online Learning
  • Virtual Reality in Education/Training
  • Augmented Reality in Education/Training
  • Multimedia in Education/Training
  • Simulation and animation for Education/Training
  • Educational Robots and Toys
  • Digital Museum and Digital Heritage

The International Conference on E-learning and Games (Edutainment) has over the last decade become a major international event for academics, practitioners and industry experts which combines knowledge dissemination and exchange in the areas of education and entertainment. Edutainment stands for education and entertainment, and the event covers not only research-related issues for fields such as game-based learning but also the aspects of learning experiences which may be gained from different types of digital entertainment.

Edutainment 2021 is the 14th International Conference on E-Learning and Games, which will be held during December 09-11, 2021 in Zhengzhou, China. Edutainment 2021 provides an international forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area combining Education and Entertainment. The conference covers all aspects of pedagogical principles, designs and technological issues for Education, Research and Entertainment.

The purpose of Edutainment 2021 is to bring together researchers, engineers and practitioners interested in the fields of E-learning and games.
Topics can include but are not limited to:

  • Gamification
  • Game-based Learning/Training
  • Game Design and Development
  • Game Rendering/Animations
  • Game AI and Artificial Life
  • Game Physics
  • Game Engine
  • Pervasive Gaming
  • Virtual Reality and Augmented Reality Game
  • Virtual Characters/Agents in Game
  • Vision and Imaging Technology in Game
  • Collaborative Environments and Learning
  • Storytelling and Narrative in Education
  • E-Learning Platforms and Tools
  • E-Learning Standards
  • Education and Remote Classrooms
  • Learning Resource Management
  • Life Long Learning
  • Mobile and Online Learning
  • Virtual Reality in Education/Training
  • Augmented Reality in Education/Training
  • Multimedia in Education/Training
  • Simulation and animation for Education/Training
  • Educational Robots and Toys
  • Digital Museum and Digital Heritage

Zhou Zhao

Zhejiang University, China

IConf

Media Partner

Zhou Zhao

Zhejiang University, China

IConf

Media Partner

Venue

Venue coming soon

Organizer

PCO

Venue

Venue coming soon

Organizer

PCO

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