2022 13th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2022)

Conference / Summit (onsite)
Education Management E-commerce

Address: Faculty of Science and Engineering, Waseda University, 3-4-1 Okubo, Shinjuku-ku, Tokyo 169-8555, Japan
Date: 14 to 17 Jan '22

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Conference Proceedings:
Accepted excellent papers will be published in IC4E 2022 conference proccedings, which will be archived in the ACM Digital Library, and sent to be indexed by EI Compendex and Scopus and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science)
IC4E 2022 ISBN: 978-1-4503-8718-7


Conference Schedule: 

January 14, 2022-Registration and Collecting Conference Materials 

January 15, 2022-Keynote Speeches and Oral Presentations 

January 16, 2022-Technical Sessions 

January 17, 2022-Academic Tour 


Contact us: 

Conference Secretary: Kiko Xu 

Tel.:+852-3500-0005 

Phone: +86-17323120754 

E-mail address: ic4e@iedrc.org

The 2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E 2022) will be held in Tokyo, Japan from January 14 -17, 2022.

IC4E 2022 aims to bring together researchers, scientists, engineers, and scholar students to exchange and share their experience, new ideas, and research results about all aspects of E-Education, E-Business, E-Management and E-Learning, and discuss the practical challenges encountered and the solutions adopted.

The 2021 12th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2021) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied E-Education, E-Business, E-Management and E-Learning. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:

e-Education:

Systems, Design and Technologies
Practices and cases in e-education
Systems and technologies in e-education
Applications and integration of e-education
e-learning evaluation and content
Campus information systems
e-learning technologies, standards and systems
Mobile learning
Computer aided assessments
Knowledge management
Virtual learning environments
Multimedia in e-learning
Marketing and promoting e-learning
Social benefits of e-learning
Organization learning
Technology adoption and diffusion of e-learning
Other relative topics

e-Learning:


Systems, Design and Technologies
e-Learning platforms
portals and Virtual learning
environments
Course design
Emerging and best practices
Partnerships in e-Learning
Evaluation of e-Learning
Cross-cultural
education
e-Learning strategies
Social benefits of e-Learning
e-Learning effectiveness and outcomes
Web-based learning
Academic participation and freedom
Learner autonomy
Security and confidentiality
Self-learning integrated methodology
Ambient intelligence
Assertive and assistive educational technology
Computer-aided assessment
Learning content management systems
AV-communication and other media
Digital classrooms
Blended learning
Collaborative on-line learning
Content repositories
Data envelopment analysis
Meta data standards
Ontologies
Pedagogical models
Needs analysis
other relative topics

e-Commerce

Business-to-business e-commerce
Business-to-consumer e-commerce
E-government, policy and law
Business/Enterprise Architectures
Mobile and pervasive commerce
Electronic Markets and Multiagent Systems
Semantic Web ontologies, rules and services
Digital goods and products
e-Negotiations, auctioning and contracting
B2B, B2C, and C2C models
Agent-mediated e-Commerce
e-Marketplaces, e-Hubs, and portals
Pervasive technologies for eCommerce
Dynamic pricing models
P2P-computing for e-Commerce
e-Payment systems
e-Commerce content management
Consumer protection in eCommerce
User behavior modeling

e-Business

Innovative business models
Enterprise application integration
Business process re-engineering
Virtual enterprises and virtual markets
Supply, demand, and value chains
Virtual organizations and coalitions
Customer relationship management
e-Collaboration and e-Services
Inter-organizational systems
Future work environments for e-Business
Business process integration
e-Work
Inter-workflow
Mobile business

e-Service

Web Services, Grid Services and Service-Oriented Computing
Semantic Web and Ontology
Web Intelligence, Agents and Personalization
Pervasive, Mobile and Peer-to-Peer Computing Technologies
Context-Aware, Location-based and Autonomous Computing
Security, Privacy, Trust and Reputation for e/m-Services
Payment Technologies for e/m-Services
Middleware for e/m-Services

The 2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E 2022) will be held in Tokyo, Japan from January 14 -17, 2022.

IC4E 2022 aims to bring together researchers, scientists, engineers, and scholar students to exchange and share their experience, new ideas, and research results about all aspects of E-Education, E-Business, E-Management and E-Learning, and discuss the practical challenges encountered and the solutions adopted.

The 2021 12th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2021) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied E-Education, E-Business, E-Management and E-Learning. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:

e-Education:

Systems, Design and Technologies
Practices and cases in e-education
Systems and technologies in e-education
Applications and integration of e-education
e-learning evaluation and content
Campus information systems
e-learning technologies, standards and systems
Mobile learning
Computer aided assessments
Knowledge management
Virtual learning environments
Multimedia in e-learning
Marketing and promoting e-learning
Social benefits of e-learning
Organization learning
Technology adoption and diffusion of e-learning
Other relative topics

e-Learning:


Systems, Design and Technologies
e-Learning platforms
portals and Virtual learning
environments
Course design
Emerging and best practices
Partnerships in e-Learning
Evaluation of e-Learning
Cross-cultural
education
e-Learning strategies
Social benefits of e-Learning
e-Learning effectiveness and outcomes
Web-based learning
Academic participation and freedom
Learner autonomy
Security and confidentiality
Self-learning integrated methodology
Ambient intelligence
Assertive and assistive educational technology
Computer-aided assessment
Learning content management systems
AV-communication and other media
Digital classrooms
Blended learning
Collaborative on-line learning
Content repositories
Data envelopment analysis
Meta data standards
Ontologies
Pedagogical models
Needs analysis
other relative topics

e-Commerce

Business-to-business e-commerce
Business-to-consumer e-commerce
E-government, policy and law
Business/Enterprise Architectures
Mobile and pervasive commerce
Electronic Markets and Multiagent Systems
Semantic Web ontologies, rules and services
Digital goods and products
e-Negotiations, auctioning and contracting
B2B, B2C, and C2C models
Agent-mediated e-Commerce
e-Marketplaces, e-Hubs, and portals
Pervasive technologies for eCommerce
Dynamic pricing models
P2P-computing for e-Commerce
e-Payment systems
e-Commerce content management
Consumer protection in eCommerce
User behavior modeling

e-Business

Innovative business models
Enterprise application integration
Business process re-engineering
Virtual enterprises and virtual markets
Supply, demand, and value chains
Virtual organizations and coalitions
Customer relationship management
e-Collaboration and e-Services
Inter-organizational systems
Future work environments for e-Business
Business process integration
e-Work
Inter-workflow
Mobile business

e-Service

Web Services, Grid Services and Service-Oriented Computing
Semantic Web and Ontology
Web Intelligence, Agents and Personalization
Pervasive, Mobile and Peer-to-Peer Computing Technologies
Context-Aware, Location-based and Autonomous Computing
Security, Privacy, Trust and Reputation for e/m-Services
Payment Technologies for e/m-Services
Middleware for e/m-Services

Marek Ogiela

SPIE Lifetime Fellow, IET Fellow

Prof. Sorel Reisman

2011 IEEE Computer Society President

IConf

Media Partner

Marek Ogiela

SPIE Lifetime Fellow, IET Fellow

Prof. Sorel Reisman

2011 IEEE Computer Society President

IConf

Media Partner

Venue

Faculty of Science and Engineering, Waseda University

Organizer

International Economics Development and Research Center

Venue

Faculty of Science and Engineering, Waseda University

Organizer

International Economics Development and Research Center

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