The 35th International Conference on Computer Animation and Social Agents (CASA 2022) will be held on May 27-29, 2022 in Nanjing, China.
CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past ten years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018), France (2019), UK (2020), and Ottawa (2021).
CASA 2022 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.
CALL FOR PAPERS · SCOPE AND LIST OF TOPICS
Download CFP FlyerWe invite full papers on topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization. Authors must register for the conference for publications to be accepted.
CASA invites submissions on a broad range of topics, including but not limited to:
Computer Animation
- Motion Control
- Motion Capture & Retargeting
- Path Planning
- Procedural Modeling and Animation
- Vision-based Techniques
- Behavioral Animation
- Artificial Life
- Deformation
- Crowd Simulation
- Facial Modelling & Animation
- Image-based Modelling and Animation
- Multi-Scale Models
- Knowledge-based Animation
- Machine Learning for Animation
- AI-based Modeling and Animation
- Animation Compression and Transmission
- Anthropometric Virtual Human Models
- Acquisition and Reconstruction from Big Data
- 3D Physiological Humans
- Game-Based Learning
- Medical Imaging
Social Agents
- Social Agents and Avatars
- Emotion and Personality
- Virtual Humans
- Autonomous Actors
- Social Robots
- Inter-Agent Communication
- Social and Conversational Agents
- Inter-Agent Communication
- Social Behavior
- Crowd Behaviour
- Machine learning
Virtual & Augmented Reality
- Artificial Agents in Virtual Reality
- Mixed and Augmented Reality
- Population Generation for Virtual Worlds
- Virtual Cities
- Virtual humans and avatars
- Digital clones
- VR health applications
- Shared Virtual Environments
- 3D Telepresence
- Semantics and Ontologies for Animation and VR
- Cultural Heritage Applications
- Haptics